However, to return to the original question of whether HTML5 could (or should) include anything that creates a business model for app makers, I say no. HTML5 is (should be) a technology standard, not a way to directly make money. Who runs the HTML5 App Store? Who charges the user and passes on money to the developer? The W3C? Looking at it from another way, there’s no reason you can’t drop in PayPal, Amazon FPS, or something similar to your web app and charge for the app or special features (in-app purchases) today.
Of course, the point is that Apple has created a system where the technology is tied to the platform API which is tied to the discovering, sales, and delivery mechanisms. The general web doesn’t have this, both to its detriment and benefit.
Ok, so on to Pie Guy:
Pie Guy is available for totally free from http://mrgan.com/pieguy. Hit that on your iPhone, install once, and play forever. By the way, if there are updates to the game and you’re online when you launch it, the updates will be automatically installed. Web apps, dudes.
P.S. If you’d like to tip your developer, why not buy a shirt. Or, heck, buy anything else on my Amazon Store.
I'm trying it out right now, haven't used it enough to come to a conclusion. Installation was certainly painless, and the app looks incredibly smooth for a non-native piece of code. But even though I somewhat buy the engineering model, the "buy a shirt" business model doesn't strike me as credible.
The app store makes money for developers because of how good a job Apple did on making it easy to purchase apps. Apps are cheap and the shopping experience is excellent, so that buying an app is the same kind of quick satisfaction as picking up a candy bar at a newstand that you happen to be walking by. I don't *mind* coughing up a few bucks for the developers of a cool app, actually I kind of enjoy it. Tipping by buying a shirt or exploring a random Amazon store is not in the same league.